Science fiction/Prototyp/Magnetizer


May destroy magnetic ammunition and amplify beam weapons

Operating: Absolute resistance against magnetic attacks (eg all beams) (Costs: 5 Energy)
Life: 50
Movement: 6
Ammo: 20 ( Laser, magnetic, Reload: 5 Crystal ore)
Aims: 1
Armor: 0
Reflex: 100
Actions: >Deletes magnetic ammunition and prohibits reloading<, Magnetic precession, Measurement of magnetic field, Maser, Move, Turn on, Turn off, Reload

Groups: Organism, Heat radiator, Has got thoughts
Species: Special unit
Genre: Human
Resistant versus: Sabotated
Without effect: Repair, Earthquake, Data
Charisma: Magnetic field, Radius 3 (Operating)
Sight: Normal(4), Energy(1)

Creation
Upgrades: Focusshield, Shield boost, Night vision, Gas mask, Protective goggles, Sidle, Radio contact, Infrared sublimation, Evasion, Multidimensioal, Hologram, Danger sensor


Empowered by Invention (Incomplete) Bullet proof vest academy, Energy shield, Vitality, Terrain boots, Quick loader, Clone, Recycle, Infrared sight, Temeperature stabiliser, Myon barrier, Extra vest, Cells activator, Plasma trainer, Shockball

Effective against Pistol shooter, Rifle shooter, MP-shooter, MG-shooter, Shotgun shooter, Metalstorm shooter, Lasersword fighter, Sniper, Rocketer, Paratrooper, Assault fighter, Standing MG-Shooter, Carabine shooter, Impulse, Cleric, Bounty hunter, War machine, Chaser

Effective combination with Lasershooter, Microwave shooter, Solar shooter, Faser shooter, Cyborg, Laser tower, Digger, Glider


Production
Producable in: Academy, Institute, Space port
Costs: 275 Crystal ore
Duration: 8 turns
Stage of development: Specialism and tactics

Elements of the universe: Water+, Earth
Countries of the earth: Saudi Arabia, Great Britain, Turkey, Iraq


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