Unitgroup
- Absolute single place: No buildings can be built in vicinity of this unit
- Advantageous resistance: Unit has maximum resistance from its types
- Assassin: Strikes back with 4 times increased intensity if he is been accumulated
- Bulldoze: May remove barbed wire
- Buyable: Can be purchased from the enemy
- Creation binds: Cannot move while creating something
- Defender: Always 50% damage from second attack
- Deficient: Very vunerable to mental attacks
- Explosive: +100% damage from flammable attacks
- Flammable: Twice damage from fire
- Flux line: Has got electromagnetic flux lines
- Free production: In vicinity of this unit can be many free productions
- Get away: If action does not target directly onto this unit it will get away
- Glowing: Cannot be camouflaged but has sight in darkness
- Hard target: Minimum damage from ranged attacks
- Hardened: 50% damage from material attacks
- Has got thoughts: Mental and telepathic attacks may cause something on this unit
- Heat radiator: Can be detected with infrared sight
- Immovable: Cannot be moved through attacks
- Insubstantial: 50% damage from material attacks
- Magic resistance: Immunity from magic
- Maintenance: Unit is destroyed if the normal ressource costs cannot be paid
- Mental armor: Protected against confusion, convertion, amok, hypnosis
- Missile evasion: Can evade missiles
- Mole: Unit may move underground
- No awake: Cannot be awaken through death awakening
- No creation: Cannot create anything
- No items: Cannot pickup items
- No shelter: All sheltered units are always hit
- No trace: Leaves to trace on the ground
- Organism: -
- Overall: Is protected against gas, spores, dust, fluids and slime
- Programmable: May be reprogrammed and obeys then to another controller
- Radioactive resistance: Is protected against radioactive attacks
- Radioactive protection: Sheltered units are protected against radioactive attacks
- Recoil: If it is attacked in close clombat it will recoil
- Sheltered saving: If the unit is destroyed all sheltered units are saved before
- Short sight: The unit may only be seen by other units who are standing directly nearby.
- Single place: No buildings can be built in vicinity of this unit
- Telepath:
- Tower: -
- Undead life: Life drain is turned into the opposite
- Weapon technics: 50% damage from weapon attacks
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