Actionattribute
- Unseen: If the unit is still camouflaged it will stay so
- Throwing:
- Storm: -
- Sphere penetration: May strike through spheres
- Spell: -
- Silent End: Origin cannot be detected if target is destroyed
- Silent: Does not wake sleeping units
- Sheltered shot: Sheltered units are hit
- Selection of effect: Hits only enemies or only allies
- Rocket: -
- Reprogramming: This unit can be hacked
- Range depends on ground: Has increased range on mountains
- Punch: Unit conditions are created in spite of aura or energy shield
- No retailation: No retailation is possible to this attack
- No reflexion: Beam cannot be reflected
- No discard: -
- Missile: Can be repeled by air raid defense
- Mighty strike: Action is not constrained in its force
- Long shot: Moving targets may evade this attack
- Jump to: Jumps in front of the target
- Intensity decrease: The greater the distance to the target the smaller the intensity
- Ignore effects: No effects on lifepoints, energy shield, etc.
- Free execution: Action can be executed on every square of the map
- Free close combat: No ammunition loss in close combat
- For free: Costs no ressources
- Enemy selective:
- EMP: Destroys and overheats machines and energy shields
- Earth waves: Generates waves in the ground
- Diffuse: May also hit squares in vicinity
- Depends on level: Intensity increases with level
- Contactless: Hits invisible units with full intensity
- Close combat: Action is done in close combat and cannot hit air units, unless the air unit itself is attacking by itself in close combat
- Close combat focus: Attack is selected to one single target
- Burst asunder: Twice intensity against buildings and apparats
- Beam: Can be loaded
- Ally selective:
- Affection: Will affect every target
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